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  1. Projectiles in this mode have slight seeking capabilities * Changed general behavior of kinetic mine, to be proximity based rather than tripwire based * SP kinetic mines time out after a while * Kinetic mines can now be placed in ceilings * Explosive barrels have been buffed * Siege Shot costs more ammo * Fixed cyberdemon laser attack not piercing shield wall * Changed completionist rewards * Rebalanced chainsaw pinata execution ammo Bugs fixed * Fixed some issues about picking-but-not-picking weapons in net games, causing weapons to respawn when they shouldnt * Fixed DM grenade launcher gas grenade insta killing player demons * Personal Teleporter respects z position of the beacon * Personal Teleporter no longer vanishes if it hits the sky limit * Fixed pinky demon "hoping" visual issue * Fixed doom1 incompatibility * Fixed titlemap lag in weak processors * Fixed revenant rocket barrage lag in weak processors * Improved failed glory kill behavior * Fixed typo in menudef * Fixed bad frames in gauss cannon explosion * Added missing BFG ball decal * Changed barrel explo sound And another thousand tweaks that I couldn't keep track of.